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No Man’s Sky, a game of forward motion
I was always going to appreciate No Man’s Sky. The look of the game is pure ‘70s sci-fi trash, all orange clouds and acid rain, the hardware chunky and brightly coloured with just a bit of smudge around the edges. The soundtrack as well matches perfectly, all pop and synth and twang. That’s just the surface, though: to fully appreciate the game, I first had to understand what sort of game it is. →